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Old Nov 01, 2006, 06:10 PM // 18:10   #81
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Quote:
Originally Posted by infusco
Uhm ... did I hear that right? You can actually open up your storage window by the Xunial agent and then roam around town with it open and pull items from it without running back to the storage folks? I'm actually being serious, I've never tried it before.
Yes you can. It is a nice feature.
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Old Nov 01, 2006, 07:01 PM // 19:01   #82
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Originally Posted by Shadowfox1125
My major concern is why the Nightfall/Prophecies team decided to do this; the Factions armor set up was great and there were very few complaints about it.
I explained why they did this in another thread, or my deduction as to why. The answer is ease of updates and armor creation from now on.

In factions they would have to create in the database an armor merchant with every single variety on them per skin that was being sold. In nightfall they just put the skins on whatever armor merchant they want and add in a new insignia to the database. Much easier and faster and more flexible.

However the problem as others stated is lack of availability making Elonians at a disadvantage compared to their factions / prophecies counterparts.

Gladiators, aka Radiant Insignias are almost impossible to find as they seem to be the most popular, leaving many many players high and dry.

There should have been an insignia merchant by the armor crafters with a standard set of all the insignias, then monster drops should have had insignias with some small added bonus for incentive to go after them.
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Old Nov 01, 2006, 07:04 PM // 19:04   #83
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Do insignia's of various types stack? If so, then there's you advantage right there, you can carry essentially a different type of armor in one slot.
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Old Nov 01, 2006, 07:26 PM // 19:26   #84
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Originally Posted by Hand of Shiva
Oh and heres a tip to ease your "burden" on crafting new armor. Go to the storage open it and leave it open before visiting all the other places that way you don't have to make multiple trips back to the storage facility. But isn't it lovely that the insignia system now makes us travel all the way over to the rune trader to buy the insignias. Talk about adding another step in a long process.
Oh, I'm definitely aware of that. The problem is I don't like the clutter of keeping it open all the time when I'm in town. I have it aligned all the way to the right of the UI, right below the radar and above the party window, and even then, it gets in the way, especially when I'm heading to various vendors. With how some cities are designed, particularly in Cantha, anywhere you have any persistent windows will obstruct a half-dozen different NPCs/vendors or so.
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Old Nov 01, 2006, 07:40 PM // 19:40   #85
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Originally Posted by Clawdius_Talonious
Do insignia's of various types stack? If so, then there's you advantage right there, you can carry essentially a different type of armor in one slot.
No, no they don't.

EDIT: that being said seeing them stack to 5 would be spiffy

Last edited by Imaginos; Nov 01, 2006 at 07:42 PM // 19:42..
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Old Nov 01, 2006, 10:35 PM // 22:35   #86
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I really like the idea of insignias, but its a huge problem if your one of these players like me who likes to GvG with a pve (yeah i wanna look good not like a PvP drone) then getting the insignias you need is a real problem.

The main cause is the drops system for the insignias its just far to little, let me explain, ok if your a pve player you have 3 characters each character so you would like 5+ insiginas for each one, ok now each one has hero's, say you finish the game with all 3 so you now have 10 hero's that need insignias as well, so to get it all fully kitted out you will need 165 insignias, if you multiply that by the ammout of players playing GW the number of insignias is quite crazy.

Anet could have implemented a collector/exchange system or something, cos currently there is a new GW game in town its called click the rune trader.

Last edited by Executioner; Nov 01, 2006 at 10:50 PM // 22:50..
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Old Nov 02, 2006, 12:04 AM // 00:04   #87
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Quote:
Originally Posted by Imaginos
I explained why they did this in another thread, or my deduction as to why. The answer is ease of updates and armor creation from now on.

In factions they would have to create in the database an armor merchant with every single variety on them per skin that was being sold. In nightfall they just put the skins on whatever armor merchant they want and add in a new insignia to the database. Much easier and faster and more flexible.

However the problem as others stated is lack of availability making Elonians at a disadvantage compared to their factions / prophecies counterparts.

Gladiators, aka Radiant Insignias are almost impossible to find as they seem to be the most popular, leaving many many players high and dry.

There should have been an insignia merchant by the armor crafters with a standard set of all the insignias, then monster drops should have had insignias with some small added bonus for incentive to go after them.
If this was true, then why do they want to treat insignia the same as runes?

I mean, why not just have an insignia crafter that could craft you whatever insignia that you want? It would still have all the advantages that you mentioned but none of the "messing with the economics" disadvantage.

Maybe Anet didn't think this through?
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Old Nov 02, 2006, 12:10 AM // 00:10   #88
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Insignias should be able to replace the old inherent mods on armor. At first I thought "WHOOT! I CAN SWAP MY FOW ARMOR'S STATS AROUND WITHOUT SPENDING 1000k!!!". Then I was crushed...
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Old Nov 02, 2006, 12:19 AM // 00:19   #89
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Quote:
Originally Posted by Imaginos
No, no they don't.

EDIT: that being said seeing them stack to 5 would be spiffy
They should really stack to at least 5, what is up with Anet not giving us more storage and giving us a boatload of new stuff, and breaking dye stacking? If they start selling additional storage space for real money in the online store (without fixing the dye, or making insignias stack to 5, etc) I will know that NCsoft has dominated Anet completely, and that will be a sad day indeed.

I personally think if they made Insignias stack, new armors from Tyria and Cantha have insignia slots, and an NPC in the FoW to exchange Obsidian armor for Obsidian armor with Insignia slots, then most people with many armor types would be able to reduce it to their favorite skin and a handful of types of insignias and be covered for almost every build...

Now, if they did all that and THEN started selling storage space, more power to them...

*** Edit : Do insignias, when added to an armor that already has an insignia, overwrite the old insignia or do you keep the other insignia?***

Last edited by Clawdius_Talonious; Nov 02, 2006 at 12:25 AM // 00:25..
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Old Nov 02, 2006, 02:08 AM // 02:08   #90
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so my fow armor is now obsolete as i cant put any insignias on it at all.

gg anet
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Old Nov 02, 2006, 02:28 AM // 02:28   #91
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I see a new weekend coming: Double Insignia Drop Weekend!
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Old Nov 02, 2006, 02:32 AM // 02:32   #92
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wooow lol
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Old Nov 02, 2006, 02:55 AM // 02:55   #93
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Quote:
Originally Posted by jaymat
so my fow armor is now obsolete as i cant put any insignias on it at all.

gg anet
Um, dude, fow armor has always been obsolete.
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Old Nov 02, 2006, 03:48 AM // 03:48   #94
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Quote:
Originally Posted by Siren
Um, dude, fow armor has always been obsolete.
No it hasn't, it always had the same stats as anything else.

Now you are stuck with a new +1e bonus on a legacy armor headpiece, that can't be replaced with an insignia.
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Old Nov 02, 2006, 04:04 AM // 04:04   #95
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Except only Warrior, Sin, and Rt FoW had a headgear.
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Old Nov 02, 2006, 04:45 AM // 04:45   #96
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Let's not morph this thread into an Obsidian Flame War (I assume that you only hate it because you can't afford it, but I'll excuse myself from the conversation now). let's keep this to an "Insignias are awesome vs. they suck" flame war.
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Old Nov 02, 2006, 04:50 AM // 04:50   #97
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Quote:
Originally Posted by Gigashadow
No it hasn't, it always had the same stats as anything else.

Now you are stuck with a new +1e bonus on a legacy armor headpiece, that can't be replaced with an insignia.
You missed how I was busting his balls and making a point all at the same time. Fow armor has always been obsolete because it has no underlying value in the first place. It's 15k armor that has an ecto cost of a few generations of children. It's flashy, nothing more. Your mistake was expecting it to maintain its value over time, when in fact that would never be the case. You say it's obsolete now, but you're missing that it was obsolete long before Nightfall had beta tests. You paid a stupidly large amount of gold for an armor specifically designed to look flashy. You weren't buying it for the stats, so how can you say it's now obsolete because of the stats?

Simply, you can't. You weren't buying fow armor for the use. You were buying it for the look.

Hahaha, Priest, you're cute. No, I just find it amusing that people are screaming bloody murder because they blew 300k on armor that was never, ever going to have a persistent effectiveness due to the precise reasons why it's in the game.

Now if he were to talk about Drok's armor being obsolete, he'd have a point, though I think "obsolete" is even too strong a word here.

Last edited by Siren; Nov 02, 2006 at 04:58 AM // 04:58..
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Old Nov 02, 2006, 08:06 AM // 08:06   #98
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Insigs...Hmm...

I dont think they helped the game at all lol.

Someone said "But I can change armor mods when I want!"

As if...When have I ever thought "Hmm...I'm using this build, or fighting in this area...better change armor mods!" ...Never... Most classes only have 1-2 types of armor they'd even consider using anyway.

Even if you could say that you do...Buying new insignas for your armor everytime you want to change your build will quickly add up to a higher cost than just investing in another set of armor with those stats.

Right now its even worse because the only decent armor insignas have to be bought from humans at jacked up prices. The trader is only consistently carrying crap armor noone would ever use.
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Old Nov 02, 2006, 08:16 AM // 08:16   #99
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Actually, I have like 30 different peice of armor on my warrior, for different enemies and builds. I set things up like this:

1 set of armor with X bonus with a +1 strenght or tactics helm, and no superior runes, all major. I always place axe or sword on boots, strength on helm, and tactics on gloves. If I need a build with x armor bonus, and +4 sword, then all I need to do is swap out a +4 helm, and replace my boots with +2 instead of +2 weapon rune. This way, I can basicallly have any superiour rune I need, and only have to change 2 peice of armor. However, doing this for my Knights, Dreadnoughts, sentinals, and gladiators sets takes up a lot of space.

IF insignias worked the way they should, I could reduce the need for armor space by at leas 200%.

But they suck ass, so they are no use to me what so ever.
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Old Nov 02, 2006, 08:20 AM // 08:20   #100
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OK I have 10 PvE characters, one for each profession

10 PvE Characters with 15 heroes each x 5 armour pieces

= WTB 800 Radiant Insignias!!!!

And how many at the rune trader? 0

Not to mention 150 Vigor Runes
30 Healing and 30 Divine Favour
etc

Armour should come with an insignia built in, that you can overwrite if you want to - this should be retrospectivly added to all armour in the game.

Idealy hero armour should also have build in insignia, cos I can't remotely afford any while I'm trying to buy them runes!

Oh and yes I want to play all my PvE characters and want to get all the heroes with all of them to have flexibility.

I'm not sure enough insignias would drop if every single piece of armour that dropped had an insignia.
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